Mr. Mime in Pokemon Unite: The Barrier-Building Buffoon Who Means Business

Mr. Mime in Pokemon Unite is a dependable Supporter who blocks foes and enables carries with Barrier and facilitator builds.

Let’s get one thing straight: Mr. Mime in Pokemon Unite is nowhere near as terrifying as his movie counterpart—unless you’re the enemy team trying to get past him. This dependable Supporter lives up to his description as a living, breathing barrier between your foes and your carries. He’s not here for glory or goals; he’s here to make sure your damage dealers get the spotlight. And honestly? He’s pretty good at it.

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Mr. Mime is relatively easy to pick up, but you’ll need to learn proper positioning to protect your allies effectively. While he can dish out some damage, the ideal playstyle focuses on supporting and taking advantage of his disruptive abilities. Think of him as the world’s most annoying traffic cop—except instead of a whistle, he has psychic walls and a smug grin.

When to Pick Mr. Mime

Mr. Mime shines when your team needs a disruptor with good survivability—someone who can prevent enemies from locking onto your backline carries. With them shielded, they’re free to deal the kind of damage you need to push lanes. However, while Mime himself isn’t that difficult to play, he relies on teammates who are on the same page. Your lane partner can’t be too aggressive or reckless, because Mime won’t be able to protect them well. He’s a pick best reserved for when you know who you’re playing alongside, more than whom you’re playing against. In other words: don’t bring Mime to a solo queue party unless you enjoy chaos.

Barrier Build: The Wall That Never Falls

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This build is all about doing what Mr. Mime does best—blocking the enemy. You’re not here for glory or for goals, but to facilitate your allies carrying you to victory. You’ll deal a nice bit of damage, but your timing is going to be key.

Barrier does exactly what it says on the tin, blocking enemies from passing for a significant amount of time. What’s better is that you can store multiple uses of Barrier—up to three at level 13—so you’re always prepared. You have the flexibility to pick Psychic for the debuff or Confusion for the knockback.

Items should focus on utility. Buddy Barrier and Score Shield are solid options. You might want to pick up Exp. Share to compensate for the lack of farming, or Focus Band for more sustain. Given you’re on the frontlines and a prime target, Full Heal is useful for clearing any crowd control. It’s a simple recipe: build walls, annoy enemies, let your carry do the heavy lifting.

Facilitator Build: The Ultimate Wingman

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This build is a little different, and is more concerned with ensuring your carry has everything they need to be an effective tool. It’s easier to play and less dependent on putting yourself in harm’s way. You’ll still help keep the enemy away from your teammates, just in a less direct form.

Confusion serves as your zoning tool to knock back opponents, while Guard Swap boosts your allies and debilitates your foes. You’ll want to use Showtime as your primary engage whenever it’s off cooldown—it’s a highly useful Unite Move that can turn a teamfight on its head.

You’ll use a different item set for this build, but hold on to Exp. Share to mitigate XP loss. Focus Band becomes more important for low-level sustain, while Assault Vest adds to your tankiness. Eject Button is more useful than other Battle Items here, giving you a quick escape or a surprise engage. Let’s be real: a Mime with an Eject Button is a Mime you don’t want to mess with.

Mr. Mime: Stats Overview

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Level HP Attack Def Sp. Attack Sp. Def Crit Rate % CDR % Lifesteal %
1 3225 150 70 50 60 - - -
2 3445 155 82 63 71 - - -
3 3687 161 96 77 83 - - -
4 3953 167 111 93 96 - - -
5 4245 174 128 110 110 - 5 -
6 4567 181 146 129 126 - 5 -
7 4921 189 166 150 143 - 5 -
8 5331 198 188 173 162 - 5 -
9 5741 208 212 198 183 - 5 -
10 6215 219 239 226 206 - 10 -
11 6737 231 269 257 231 - 10 -
12 7311 244 302 291 259 - 10 -
13 7942 259 338 328 290 - 10 -
14 8637 275 377 369 324 - 10 -
15 9402 293 420 414 361 - 10 -

As you can see, Mr. Mime grows into a respectable tank over time, with solid HP and defensive stats. His special attack isn’t half bad either, meaning his barriers and confusion tricks pack a surprising punch. Just don’t expect him to solo-kill anyone—he’s a facilitator, not a finisher.

So there you have it: Mr. Mime is the ultimate team player. He’s not flashy, he’s not a damage dealer, but he’s the reason your Cinderace gets to go wild in the backline. Play him right, and the enemy team will be seeing invisible walls in their nightmares. And honestly? That’s the best compliment a Mime can get.