Pokemon Unite Achievements Guide: Type 1, Type 2, Rewards, and Smart Mastery Tips
Pokemon Unite's Achievement system is no longer a flavor-of-the-month event. As of 2026, it sits permanently at the bottom of the main player menu, giving trainers a long-term checklist to chip away at between ranked grinds. Each Achievement comes in three tiers: Beginner, Expert, and Master. Reaching a tier drops rewards such as Aeos Tickets, Aeos Coins, Holowear Tickets, stickers, and even a background. Every completed tier also feeds Achievement Points, which act like a public badge of honor. The system is split into Type 1 and Type 2, and both are worth understanding before players start chasing Master rank on every single challenge.

๐ How The Achievement System Works
The Achievements menu is a permanent fixture, not a limited-time event. That means there is no rush, no FOMO, and no need to burn a weekend trying to finish everything in one go. Players can let many of these challenges complete themselves over time.
| Feature | Details |
|---|---|
| Tiers | Beginner, Expert, Master |
| Type 1 | General tasks and long-term milestones |
| Type 2 | Pokemon-specific move and ability challenges |
| Main rewards | Aeos Tickets, Aeos Coins, Holowear Tickets, stickers, background |
| Bonus | Achievement Points for total progress |
| Location | Bottom of the main player menu |
Each tier typically gives a reward when reached. Type 1 challenges often hand out Aeos Tickets at Beginner, Aeos Coins at Expert, and a sticker at Master. Type 2 challenges are a bit different: Beginner gives 100 Aeos Tickets, Expert gives 300 Aeos Coins, and Master gives 3 Holowear Tickets. That makes Type 2 a juicy target for fashion hunters.
๐ Type 1 Achievements: The Everyday Grind
Type 1 Achievements are the bread and butter of the system. They cover general play patterns, so most trainers will make progress without even trying. The table below lists every Type 1 Achievement, its task, and its tier requirements.
| Achievement | Task | Beginner | Expert | Master | Rewards |
|---|---|---|---|---|---|
| Celebrated Player | Receive praise on battle results screen | 100 | 300 | 500 | 300 Tickets, 750 Coins, Sticker |
| Daring Fighter | With 10% or less HP, knock out opponents | 3 | 10 | 20 | 200 Tickets, 500 Coins, Sticker |
| Drednaw Defeater | Defeat Drednaw with team | 30 | 100 | 200 | 200 Tickets, 500 Coins, Sticker |
| Fast Scorer | Score in goal zones made defenseless by Rotom | 100 | 400 | 800 | 200 Tickets, 500 Coins, Sticker |
| Finisher | Deal final blow to Zapdos | 3 | 10 | 20 | 200 Tickets, 500 Coins, Sticker |
| Goal Blocker | Block goals | 5 | 15 | 30 | 200 Tickets, 500 Coins, Sticker |
| Gourmand | Pick up Sitrus or Salac Berries | 100 | 300 | 600 | 200 Tickets, Sticker, Sticker |
| Held Item Collector | Upgrade held items to grade 30 | 3 | 5 | 8 | 300 Tickets, 750 Coins, Sticker |
| MVP | Become MVP | 5 | 20 | 100 | 300 Tickets, 750 Coins, Sticker |
| Rising Trainer | Reach Trainer level | 10 | 20 | 40 | 300 Tickets, 750 Coins, Sticker |
| Scorer | Score 200 or more points in battles | 1 | 2 | 3 | 200 Tickets, 500 Coins, Sticker |
| Sticker Collector | Obtain sticker sets from Unite squad events | 1 | 2 | 3 | 300 Tickets, 750 Coins, Unknown |
| Superjump Attacker | Use superjump springboard, land near and throw opponents | 50 | 150 | 300 | 200 Tickets, 500 Coins, Sticker |
| Team Player | Team up with friends and win | 50 | 150 | 300 | 300 Tickets, 750 Coins, Sticker |
| Trendsetter | Obtain fashion items | 10 | 20 | 40 | 300 Tickets, 750 Coins, Background |
| Unite License Collector | Obtain Unite licenses | 5 | 15 | 30 | 300 Tickets, 750 Coins, Sticker |
| 3-KO Streak | Knock out 3 opponents in a row | 1 | 5 | 10 | 200 Tickets, 500 Coins, Sticker |
| 4-KO Streak | Knock out 4 opponents in a row | 1 | 3 | 5 | 300 Tickets, 750 Coins, Sticker |
| 5-KO Streak | Knock out 5 opponents in a row | 1 | 2 | 3 | 400 Tickets, 1,000 Tickets, Sticker |
Some of these are pure patience tests. Celebrated Player, for example, asks for 500 'Good Job' praises at Master, which is less about skill and more about being a pleasant teammate. Others, like 5-KO Streak, are absolute sweat-fests. A player who can chain five knockouts in a row has every right to flex.
โก Type 2 Achievements: Pokemon-Specific Challenges
Type 2 Achievements are where things get spicy. These require specific Pokemon, moves, and abilities, so players usually need to build around the challenge instead of hoping it happens by accident. The reward structure is consistent: 100 Aeos Tickets at Beginner, 300 Aeos Coins at Expert, and 3 Holowear Tickets at Master.
| Achievement | Task | Beginner | Expert | Master |
|---|---|---|---|---|
| Belch (Greedent) | Hit opponents 20+ times with Belch while under Covet | 5 | 10 | 20 |
| Blaze (Cinderace) | Deal additional Blaze damage 20+ times in one battle | 5 | 10 | 20 |
| Boosted Attack (Garchomp) | KO 3+ opponents with a boosted attack | 5 | 10 | 20 |
| Brave Bird (Talonflame) | Use boosted attack after Brave Bird to reduce cooldown 5+ times | 5 | 10 | 20 |
| Burn (Charizard) | Hit burned opponents with basic attacks 20+ times | 5 | 10 | 20 |
| Cotton Guard (Eldegoss) | Protect allies with cotton 15+ times | 5 | 10 | 20 |
| Discharge (Zeraora) | Pull in 3+ opponents with Discharge | 5 | 10 | 20 |
| Dynamic Punch (Machamp) | Hit 2+ opponents at once | 10 | 20 | 40 |
| Egg Bomb (Blissey) | Throw 2+ opponents at once | 10 | 20 | 40 |
| Electro Ball (Pikachu) | KO 2+ opponents with Electro Ball | 5 | 10 | 20 |
| Extreme Speed (Lucario) | Hit marked opponents to reset cooldown 15+ times | 5 | 10 | 20 |
| Future Sight (Gardevoir) | Hit delayed explosions to reduce cooldown 10+ times | 5 | 10 | 20 |
| Giga Drain (Venusaur) | Hit opponents 30+ times | 5 | 10 | 20 |
| Guard Swap (Mr. Mime) | Preserve a link for 30+ seconds | 5 | 10 | 20 |
| Heavy Slam (Snorlax) | Throw 2+ opponents at once | 10 | 20 | 40 |
| Hex (Gengar) | Hit status-afflicted opponents to reduce cooldown 20+ times | 5 | 10 | 20 |
| Hydro Pump (Blastoise) | Shove 2+ opponents at once | 10 | 20 | 40 |
| Hyper Voice (Sylveon) | Deal 10,000+ damage from afar | 5 | 10 | 20 |
| Icicle Crash (Mamoswine) | Freeze opponents 2+ times by shattering icicle | 5 | 10 | 20 |
| Oblivious (Slowbro) | Recover 5,000+ HP | 5 | 10 | 20 |
| Outrage (Dragonite) | KO opponents while rampaging 4+ times | 5 | 10 | 20 |
| Pursuit (Absol) | Attack from behind to reduce cooldown 15+ times | 5 | 10 | 20 |
| Sing (Wigglytuff) | Put 2+ opponents to sleep at once | 10 | 20 | 40 |
| Snow Warning (Alolan Ninetales) | Freeze opponents 8+ times | 5 | 10 | 20 |
| Spirit Shackle (Decidueye) | Hit 2 opponents with one usage | 5 | 10 | 20 |
| Surf (Cramorant) | Hit opponents 5+ times with Surf | 5 | 10 | 20 |
| Surf (Greninja) | KO 3+ opponents with Surf | 5 | 10 | 20 |
| Triple Axel (Tsareena) | Hit 4+ opponents with one usage | 10 | 20 | 40 |
| X-Scissor (Crustle) | Shove opponents into obstacles 2+ times | 5 | 10 | 20 |
The Master tier on these is no joke. Some require 20 battles of very specific behavior, while multi-hit challenges like Dynamic Punch, Egg Bomb, Heavy Slam, Hydro Pump, Sing, and Triple Axel demand 40 separate successful moments. That is a proper grind, not a quick pit stop.
๐ Rewards and Why They Matter
Achievement rewards are mostly currency and cosmetics, but they add up fast. Aeos Tickets help players buy licenses, held items, and other essentials. Aeos Coins are the premium-ish currency for new Pokemon and upgrades. Holowear Tickets unlock fashion, because looking sharp while getting KO'd is half the battle. Stickers and backgrounds let trainers decorate their profiles and show off progress.
Achievement Points are the real long-term trophy. They contribute to a total score that displays experience and effort. In a game where every player claims to be a pro, a high Achievement Point total is a quiet way to say, 'Been there, done that, got the sticker.'
๐ง Smart Tips for Chasing Master Tier in 2026
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Type 1 tasks can cook in the background. Most Type 1 tasks complete naturally through regular play, so players should not force Celebrated Player or Gourmand unless they are already close.
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Players should build around one Type 2 challenge at a time. Trying to finish every Pokemon-specific task at once is a one-way ticket to burnout.
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Picking the right mode and Pokemon matters. A player chasing Belch (Greedent) needs Covet, while Blaze (Cinderace) needs the right move flow. Real battles are where progress counts.
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Squadding up for Team Player makes the 300-win marathon more fun. A regular crew turns a grind into a good time.
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Juicy tier rewards like Holowear Tickets and 1,000 Aeos Tickets are worth prioritizing. They offer the best bang for the buck.
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Streak achievements should not be slept on. 3-KO, 4-KO, and 5-KO Streak achievements reward aggressive play, and they can happen naturally during a hot match.
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Tracking progress regularly helps players switch goals. The Achievement menu shows exactly how far a player has come, so it is easy to pivot when one challenge starts feeling stale.
๐ฅ Final Blow
Pokemon Unite Achievements are a slow burn, not a sprint. The system rewards consistency, experimentation, and a little bit of stubbornness. Type 1 tasks are the comfortable background noise, while Type 2 tasks are the spicy side quests that push trainers to master specific Pokemon. With permanent availability, there is no pressure to finish everything today. Players can chip away, grab rewards, and let the Achievement Points stack up. In the long run, that steady grind is exactly how a trainer goes from rookie to certified Unite veteran.